From C To Java
From C To Java
In today’s post we will talk about the “parts” that a Java (and most object-oriented programming languages) Programm is split into the Classes. Last time, we talked a little bit about basic stuff to go from C to Java and created the main or driver class called “clike” to run our code without the need of talking about some stuff that deeply. We will also talk about some methods that are present in Objects or Classes in Java and are predefined and can be “edited”. Let’s start out with the structure of an class.
Most of the times each Class will be in a separate java file, but it doesn’t have to be a separate file. We can also have things like Inner and Outer Classes, but I will not talk about them for now. A Class consists of Variables so called Data and the Functions called Methods. The visibility of the whole class and the Data and Methods it consists from, can be tweaked with Access Levels. Those Access Levels come as words before the declaration of the classes, variables and functions type and name. There are 4 of them:
So, the basic class model is:
public class class_name{
// DATA: variables
// METHODS: functions
// Inner Classes
}
We will have this Code saved in a Javafile called class_name.java and:
There are two basic types of Classes:
This Class contains the main function of the whole Java Programm and is called first and uses Objects of the other Classes to run the Code. So, using the other Classes we create Objects and do stuff on them like:
The basic structure of this type is:
public class class_name{
//DATA: variables and Objects of the other Classes
//METHODS: the main method(exists only in Driver Class) and maybe even others, but we mostly use the functions of the Objects main is using
public static void main(String[] args){ //main method
}
// Inner Classes: that could be the classes that it will use as Objects
}
This is actually all you need to know right now about them so let’s jump into the Object Classes.
A Object Class will be used as an Object when called in the Driverclass and it needs to have:
An Object Class doesn’t contain any main method and so it will become an Object only when using it with the new modifier, like the Array’s that we talked about last time. The way it “becomes” and Object is defined by an function called Constructor and there is a default constructor already there that gets overwriten if we write our own one and that doesn’t take any parameters and just creates an empty Object. It is just an public method that doesn’t return anything and we don’t even write void! An Constructor is being written like this:
public class_name(){ //default constructor
}
public class_name(//parameters){ //custom one
// Initialization of variables
}
//we can have infinitely ones of them
The variables can be public, but for safety it’s good to thing about using Getters and Setters and have all the Data be private. An Getter is a function of the type that the variable it is used for is, cause it has to return (get) the value an has no parameters at all. An Setter is of type void and has one parameter that is the value that we want the variable it is used for to be set.
Suppose we have a variable of type variable_type with name v then:
public variable_type getVariable(){ //getter
return v;
}
public void setVariable(variable_type v){ //setter
this.v = v; //the value of the class (this.v) gets the value of the parameter v
}
Next on let’s talk about printing the information. You can simply print out every value of every single variable, but there is already a function called toString() that we will override and that returns a String Representation of our Object. We can define by ourselves what exactly should be returned by concatenating the values of our variables as we wish and putting messages between them.
Suppose we have an Objectclass with a String name and an Integer age then we can override the function like this:
@Override //used for overriding
public String toString() {
return "Name: " + name + ", Age: " + age; //it prints Name: name_value, Age: age_value
}
There is also a function called equals() that we can also override the same way and is being used for testing similarity and returns a boolean value true or false. We will talk about toString() and equals() again some other time.
Last but not least let’s talk about creating our own methods. It depends on where you define them. When you are in an ObjectClass then you simple create public functions the same way as we defined the Setters and Getters functions, cause there already exists an instance of the Object and we call the functions from this Object. Like this:
public variable_type function_name(//parameters){
//code
return v; //if variable_type is void then you don't need this
}
When you are in the Driverclass in other hand, than you have to create public static methods like the main method, cause there is no instance of this class there, cause we rarely use the Driverclass as an Object.
So you do it like this:
public static variable_type function_name(//parameters){
//code
return v; //if variable_type is void then you don't need this
}
Most of the times we don’t need functions in the Driverclass, but you should know that you will need the additional keyword static if you do so.
Let’s Create a simple programm that contains a Driverclass and a Objectclass. We want to create 2 Student Objects and print them out. The first one will get each value of the variables individually using setters and print them out with getters and the other one by passing in the values of the variables as arguments with an Overloaded Constructor and print out with toString(). A Student is defined by his ID, Name and Surname that are of type Integer, String and String. We will not get user input.
Driver:
public class Driver { // Driver.java
public static void main(String[] args) {
// 2 Student Objects
Student s1;
Student s2;
s1 = new Student(); // using default constructor
// setting each value individually with Setters
s1.setID(100);
s1.setName("Tom");
s1.setSurname("Williams");
// printing out using Getters
System.out.println(s1.getID() + " " + s1.getName() + " " + s1.getSurname());
s2 = new Student(101, "John", "Smith"); // using overloaded constructor
System.out.println(s2); // you don't have to use s2.toString() when
// putting it "alone"
}
}
Student:
public class Student { // Student.java
// DATA
private int ID;
private String name;
private String surname;
// private for safety
// METHODS
// Constructors
public Student() { // default constructor
ID = 0;
name = surname = null;
// we could also use setters
}
public Student(int ID, String name, String surname) { // overloaded constructor
this.ID = ID;
this.name = name;
this.surname = surname;
// we could also use setters
}
// Getters-Setters
public int getID() {
return ID;
}
public void setID(int ID) {
this.ID = ID;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getSurname() {
return surname;
}
public void setSurname(String surname) {
this.surname = surname;
}
// Other Functions
@Override
public String toString() {
return ID + " " + name + " " + surname;
}
}
From C To Java
Java Classes and Methods
Java Composition and ArrayList
Java Inheritance
Java Interfaces
Java Exceptions
Java Files
Java All-in-One Exercise
Java All-in-One Exercise Solution
Java Data Structures
Java GUI (awt)
Java GUI (swing)
Java GUI Events and Listeners
Java GUI Examples
Java All-In-One Exercise Extended
Java Web Applets
Java All-In-One Exercise Extended Solution